learn six agentic patterns by commanding them.
incidents spawn and escalate in real time.
spend tokens. dispatch the right pattern-agent.
wrong agent = wasted tokens, and the game tells you why it failed.
clear 3 levels before your base falls.
or jump to a level
click incident → click agent · tokens regen · escalations hit your base
every incident is drawn from real life experience building agent systems
new here? read the patterns behind the game first